CASE / 01
《衍》 YAN
单机、确定性网格战棋/解谜原型:棋子按自身规则自动行动,玩家只替换一枚棋子当前一动的行动意图,先读懂默认因果链,再用很少的干涉改变后续演化。
A deterministic single-player grid tactics and puzzle prototype. Pieces act automatically; the player replaces one current intent, first reading the default causal chain and then changing its evolution with minimal intervention.
- 两步教学
- TWO-STEP TUTORIAL
- 教学关 0 先展示自动推进、三次命中与摧毁水晶;教学关 1 再用一次右转首次改变因果链。
- Step 0 teaches automatic progression and three-hit crystal destruction; Step 1 adds a single right turn that changes the causal chain.
- 迭代与验证
- ITERATION & VALIDATION
- V0.1 → V0.2 缩短解开后的机械前进;Unity EditMode 24/24 通过,关卡切换与状态重置已验证。
- V0.1 → V0.2 removes post-solve walking; all 24 EditMode tests pass, with level transition and state reset verified.
- 阶段状态
- CURRENT STAGE
- 当前是两步教学垂直切片;尚无外部玩家测试、正式多解谜题或 WebGL 构建。
- This is a two-step tutorial slice, without external player tests, a formal multi-solution puzzle, or a WebGL build.